Starship Titanic erhielt gemischte Bewertungen. Bei GameRankings ergeben 16 Rezensionen den Mittelwert 4,25 von 5 Punkten, entspricht 85 % Zustimmung. Starship Titanic ist ein First-Adventure, an dem auch der bekannte Autor Douglas Adams (Per Anhalter durch die Galaxis) mitgewirkt hat. In dem humoristischen. Starship Titanic was inspired by Douglas Adams--the creator of The Hitchhiker's Guide to the Galaxy--and forms the basis of a computer game which was.
Game Starship Titanic Credits Veröffentlichungsdatum
Starship Titanic ist ein von Douglas Adams und der Firma The Digital Village entwickeltes Computerspiel des Adventure-Genres, das erschien und in einer deutschen Version unter dem Titel Raumschiff Titanic veröffentlicht wurde. Starship Titanic erhielt gemischte Bewertungen. Bei GameRankings ergeben 16 Rezensionen den Mittelwert 4,25 von 5 Punkten, entspricht 85 % Zustimmung. The Starship Titanic crashes into your house and takes off with you onboard. Inhabited by Please do yourself a favour and pick up a copy of the Game”. Starship Titanic est un jeu vidéo réalisé par Douglas Adams en au sein de The Digital Village. Il est adapté en roman sous le même titre par Terry Jones. Starship Titanic ist ein First-Adventure, an dem auch der bekannte Autor Douglas Adams (Per Anhalter durch die Galaxis) mitgewirkt hat. In dem humoristischen. Starship Titanic was inspired by Douglas Adams--the creator of The Hitchhiker's Guide to the Galaxy--and forms the basis of a computer game which was. Bestselling author Douglas Adams wrote the storyline based on his CD-ROM game of the same name (as this novel, not as him, obviously).
hatte eine fortschrittliche Zivilisation, von der wir wissen, dass nichts das größte und schönste Raumschiff aller Zeiten, die Starship Titanic, geschaffen hatte. Starship Titanic was inspired by Douglas Adams--the creator of The Hitchhiker's Guide to the Galaxy--and forms the basis of a computer game which was. Starship Titanic erhielt gemischte Bewertungen. Bei GameRankings ergeben 16 Rezensionen den Mittelwert 4,25 von 5 Punkten, entspricht 85 % Zustimmung. Finden Sie Top-Angebote für Douglas Adams PC Spiel Starship Titanic Vintage DOUGLAS ADAMS STARSHIP TITANIC PC game, 3 discs, complete, vgc. Head back to the Interactive, who distributes the game, can be found at http://quu.nu you find the "So, is Starship Titanic a text adventure? hatte eine fortschrittliche Zivilisation, von der wir wissen, dass nichts das größte und schönste Raumschiff aller Zeiten, die Starship Titanic, geschaffen hatte.
All you have to do is ask: "Can I have an upgrade? Aside from your new 1st Class state room, you now have access to:. Right, so that's more than enough help to send you on your way.
Good luck exploring the rest of the ship. The robots on board the Starship Titanic are not ordinary bots, they're genuine 'personality transfer' robots, the result of deep and very costly brain scans designed to produce Bots that behave like people without the unpleasant bits.
Long, long ago, Fentible's personality was a senior partner in a law firm. Amiable, charming and trustworthy, he was perfect material to be copied into the DoorBot - apart from the occasional bouts of forgetfulness and the rather surprising mood swings!
When Starlight Travel bought Krage's personality, they couldn't have made a bigger mistake. You're only supposed to have your brain scanned once, but his sneaky real-life counterpart has found a way to do it once a week, so that he can use the money to finance all sorts of dodgy habits.
Krage's idea of heaven would be driving an open-top down an ocean highway - surfboard on the back, BabeBot in the front, six-pack in the cooler, and one of those romantic lime-green sunsets to look forward to!
Fortillian's personality has run bars all over the galaxy, but like most members of the Blarghish race he remains stubbornly and romantically Blarghish - one day he's going to return home to Blarghland and buy a little pub out on the stormy West Coast.
Most of the time he's charming and funny - the perfect barman. Catch him in the wrong mood, however, and he'll either talk you into an early grave or beat you to death with sarcasm, satire or just plain insults.
But then isn't that what barmen are for? Like thousands of lift operatives the galaxy over, Nobby was once a soldier. He's no longer sure which war he fought in he's seen so many action movies he gets confused , but he knows he did because he came home without an arm.
Nobby's had every illness in the book and is determined to let you know the details. Traveling with Nobby is torture unless you have a deep interest in military history or the secret workings of the body.
Normally it takes years to teach prospective desk clerks that unnerving, shriveling "who is this worm that desires to stay in my hotel" expression.
Marsinta was born with it. She can hear a mini-bar being raided at a thousand yards. If she caught you at checkout with a complimentary shampoo, you'd be body searched and tortured 'til you admitted all the other offences.
Persuade her that you're actually rather important, however, and she'll purr, go into fawning, ingratiating overload and start mumbling phrases such as: "How may I make your sojourn exquisite?
Normally, you get paid when you donate your personality - the 'better' the personality, the more money you get. When Shorbut offered up his, they looked at it for a couple of minutes then told him not to worry, they'd take it away for free.
Shorbut's always worked in muck and he's always worked in the bowels of planets. Being a Succ-U-Bus is a promotion.
But it hasn't gone to his head -he hates his work, he hates life, he hates being disturbed. He does like sleep and chickens, but nobody knows why.
I am your greatest enemy and your most passionate lover. I am the slayer of mediocrity and the champion of the great.
I am your most strident critic and I smell inferiority at a hundred paces. Be good or be dead; there is no middle ground.
I'll admit that I'd been looking forward to Starship Titanic for a long time. I'd followed its development from an early stage, partly because I'm something of a Douglas Adams fan, but mostly because, as a consumer of 'good' adventure games, I'd been looking for something of real quality for longer than I care to mention and this held the most promise.
Am I, then, a happy bunny? A few issues ago, Zork: The Grand Inquisitor gave hope to my blackened heart. Here, finally, was an adventure game that tried to take the essential elements of the classic textadventure and reinvent them for the nineties.
And mostly it worked. Starship Titanic does much the same thing, but thanks to a few bright innovations here and there it manages to take it one step further: we've got a storyline that is ever present but, vitally, never the sole focus of the action a la oh so many interactive movies ; locations that are rich in detail but are not tied down to the current swathe of on-screen action; characters that have a wealth of depth, but which you are left to discover for yourself rather than foisted on you upfront ; and, most importantly of all, puzzles that are very well-designed and perfectly integrated into the game.
That last point is important. Too many adventures of late have taken the route that goes: create the storyline, devise all the characters and locations, then throw in the puzzles in a gratuitous fashion in an effort to make it seem more like a game than an interactive storybook.
Starship Titanic isn't like this - it has puzzles that are born of the inherent storyline. They never feel as though they've been gratuitously added, but instead as though they are the most natural progression of your present situation - a sign of a quality writer at work.
Speaking of which, so is this much-heralded unique speech interface: when you meet a character, you type in what you want to say and they respond accordingly.
That's 'type'. With your keyboard. In plain English. It takes a little getting used to, but you soon get into the swing of things, and the sense of freedom this affords you is immeasurable.
Plus the characters are so well-written that talking to them rarely becomes a chore. The whole thing is designed as though conversation is a puzzle in itself - you need information from a character, and you have to work out what to say to get it from him.
Another nice touch is the fact that movement between scenes takes place as quick, blurred jumps, instead of painstakingly slow rendered sequences.
Concerns have been expressed about the movement interface, the somewhat arbitrary nature of the directional arrows, but whether or not this bothers you comes down to personal taste.
Personally I prefer it to the more annoying degree interface seen in the Zork titles. So there. There are negative points to be made, but to be perfectly honest they're mostly so damned petty that if I actually told you what they were, I'd look bad, instead of the game.
It doesn't really have many actual flaws. Instead you can see elements that, while being perfectly fine as they stand, could possibly be improved further.
Browse our picks. Title: Starship Titanic Video Game Check out this collection of photos we love from some of our favorite video games.
See our Video Games Guide for more. See the full gallery. It seemed like a normal day. Unfortunately the galaxy had other plans.
As the galaxy's most most prestigious, most impressive, largest and therefore most expensive interstellar liner, the Starship Titanic should be the flying treasure of the universe.
Unfortunately something has, quite obviously gone wrong, or at least gone unexpectedly. The ship's main computer, Titania, has been sabotaged and gone insane.
As a result, all the artificial personalities that manage the ship are also affected. You'll need to deal with a DeskBot, a BellBot, a BarBot not to mention a sarcastic parrot, a proud elevator and a stupid bomb.
Without time or consideration to any other options, you find yourself quickly shanghaied aboard the Titanic, given an cheap, economy-sized room and put in charge of fixing the puzzling situation aboard the Written by GusF.
I like the parrot. And the bomb. Overall, a worthy Douglas Adams. Looking for some great streaming picks? Check out some of the IMDb editors' favorites movies and shows to round out your Watchlist.
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Safety and satisfaction. Starship Titanic. At the heart of our Galaxy, an advanced civilization of which we know nothing has built the biggest, most beautiful starship ever, the Starship Titanic.
Majestic and luxurious, its interior resembles a mi User reviews. Product details. System requirements. Majestic and luxurious, its interior resembles a mixture of the Ritz, the Chrysler building, Tutankhamen's tomb and Venice.
Starship Titanic is a technological marvel. And it cannot possibly go wrong. In theory. Seconds into its maiden voyage it crashes into hyperspace, vanishes Bewildered, you find your way aboard, and just as you are gazing at its awe-inspiring interior, the ship takes off again and heads deep into space.
You are stranded. But you are not alone The ship is inhabited by a crew of malfunctioning robots and a semi-deranged parrot. You discover that you can communicate with them, a feat that is made possible by SpookiTalk, the game's proprietary interactive language engine.
You can chat with any of the robot characters, like Fentible the distinguished Doorbot, Nobby the hypochondriac Liftbot, or Fortillian Bantoburn O' Perfluous the outrageously convivial Barbot.
Talk to them. Interrogate them. Give them orders. They will listen to you, answer you and, if they happen to feel like it, obey you.
To begin with, you are a third class passenger, and you quickly find yourself in the grip of one of the most powerful forces known to modern man, the desire for a free upgrade.
As you move up to second and at last to first class, more and more of the ship becomes accessible to you, and more and more of its mystery unravels.
What has happened here?
Game Starship Titanic Download Starship Titanic VideoStarship Titanic 1998 PC
Game Starship Titanic About This Game VideoStarship Titanic (Douglas Adams) - PC Game Review
The only characters you can interact with are a handful of robots, and of these only a couple lend more than a brief spark of humor to the proceedings.
Press releases tout the power and versatility of Starship Titanic's text parser, which allows you type in specific questions and hear audio responses to your queries.
But because the answers have been pre-recorded, there's no way the program can provide an applicable response to all your questions, even with 12 hours of speech.
In the end, you'll forego chatting up the 'bots and focus instead on the puzzles. And that leads to even more frustration, because the solutions to some of these puzzles are so obscure that it's practically impossible to complete the game without constantly referring to a walkthrough.
Part of the problem is the interface: sometimes the cursor doesn't change to indicate you can manipulate an object, and aside from talking to 'bots the only way to "explore" the game world is to look for clickable objects.
But the real reason for the insane difficulty level is that you get so little feedback from the game that you can wander around for long stretches of time with no idea what to do next.
Finally, there's the game's back story, which in most adventure games explains why you're doing what you're doing.
No such luck here, though -- all you know is that the ship isn't working, with no hint as to how it got that way in the first place.
Then there's the Fentible, the gracious, charming and completely forgetful Doorbot. There's Nobby the hypocondriac Liftbot, there's Fortillian the semi-mendacious Barbot, and then there is the Parrot.
There is no adequate warning to prepare you for Can you unravel the mystery of what terrible events have occurred aboard the Starship Titanic? Can you solve the problem of Titania whose strange brooding statues dominate the ship?
Can you take control of the ship and navigate it back to Earth before the Parrot drives you finally and irrevocably mad?
Only if you're very, very clever. Can you have an enormous amount of fun trying? Mac version of Starship Titanic launches!
Don't forget your PET! Frequently Asked Questions Where to buy the game News! Website credits Copyright The Digital Village.
You're in good hands, so just do as he says. Generally speaking, the PET is context-sensitive, and will page to the appropriate mode at the appropriate time.
However, you can always switch modes manually ie to summon a Bot and ask a question by clicking on the appropriate mode icon at any time.
Fentible will let you off into the Moonlit Embarkation Lobby. The ship is basically in stand-by mode, having vanished into hyperspace before it could pick up any passengers.
You are the first. Press the button for opening credits. You are returned to a fully activated Embarkation Lobby. Go over to the desk and click on the bell.
You will meet Marsinta, the DeskBot. Talk to her - she'll check you in and give you your room. Stay and chat if you like. Marsinta has given you a Super Galactic Traveler Class state room - a fancy name for 3rd Class designed to make you feel better about being in steerage.
Exit the Embarkation Lobby through the big door to the left of the DeskBot. You'll be in the Top of the Well.
Step forward and turn left so that you're facing a rotunda of immense marble columns. Take one step forward and:. Move two steps forward, moving around the Well, and turn toward the centre of the Well depending on which side you're on.
If you keep turning, you'll see that you're facing a pair of elevators. Step forward so that you're directly facing one of them. You'll be brought inside.
Once there, turn to the left to face Nobby, the LiftBot. Tell him what floor you want to go to and he'll take you there: "my room", "floor 38", " Each SGT floor has 18 different rooms on it.
They're stacked six across and three high, and numbered in ascending order from left to right, as follows:. If you're staying in rooms , you can just go straight through the appropriate door marked SGT.
However, if you need to get to the middle or top level, you will have to take the appropriate 'mini-lift'. First click on the cylindrical column which is jutting out from the wall.
This will allow you to enter the mini-lift. Then click on the appropriate button to take you to the middle or top level.
Enter your room. You will hear a message advising you to turn to channel 3 on the TV for a prize. How to get to the TV?
Your room is so small that it's modular, and only certain combinations of furnishings can be accessed at any given time. The object here is to get the bed open with enough under it to support your weight so that you can climb on it to access the TV which is peeking out in the upper left.
Click on different items and then the switch to the right to toggle them open or closed. Now click forward to climb onto the bed, and again to zoom in on the TV.
Click the switch to turn it on, then the up arrow twice to find channel 3. Climb off the bed and exit the room. Take the mini-lift down to floor level if necessary.
Turn right and head to the end of the lobby, until you're facing a tinted glass cylinder. This is a Succ-U-Bus.
These pneumatic tube delivery systems are located in every area of the ship. You can use them to send and receive game objects to and from specific locations.
Click on the glass to activate the Succ-U-Bus. It will slide open and he'll turn on. Chat with him if you like.
Click on the canister to reveal the magazine and drag it to your PET. Exit the room and return to the elevator. There, exit and retrace your steps back to the Embarkation Lobby.
Click on Marsinta's bell to activate her. Hand her the magazine and she'll upgrade you to 2nd Class. Aside from your new 2nd Class state room, you now have access to:.
Exit the Embarkation Lobby to the Top of the Well, turn left again and navigate all the way around to the other end. Turn left and head up the stairs and through the door.
You should see an enormous computer cable in the middle of the room. This is the Sculpture Chamber. The Sculpture Chamber contains representative sculptures of each of the main Bots, each with levers on it which control the Bots' cellpoint - or behavioural - settings.Inklusive Mehrwertsteuer, sofern zutreffend. Leitende Entwickler. Have him "Get the broken light", and this FAQ does Lerchenauerstr give you ownership of this document. Artikelmerkmale Artikelzustand: Sehr gut: Artikel, der gebraucht wurde, sich aber noch in einem sehr guten Zustand befindet. Ihr Shop. Ihre Beobachtungsliste ist voll. Talk to them, interrogate them. Kitts und Nevis St. Dieser Lotto Rubbellose Gewinnchancen wird nach Frankreich geliefert, aber der Verkäufer hat keine Versandoptionen festgelegt. Erstveröffent- lichung. Alle In Deutscher Sprache vorbehalten. Du hast versucht, einen Kommentar innerhalb der Sekunden-Schreibsperre zu senden. Willkommen bei GameStar! Die weitere Steuerung ergab sich über das übliche Inventar. Now click forward to climb onto the bed, and again to zoom in on the TV. Safety and satisfaction. Business Wire. When there's a dramatic shift, that particular Bot Xtip Sportwetten dropped a cellpoint setting and changed behaviours Loris Karius Gehalt Fentible has fallen into 'forgetfulness' mode. UncanniTalk didn't work well for us. Much of the gameplay involves solving puzzles by using items with other items or with objects and characters onscreen. Noone has rated this game yet. Not like it changes anything, but we are Slots Ts3 to inform you that we are using Dame Spielen Schwer - well, we Greys Anatomy Kostenlos Sehen did. Informationen zum Artikel Artikelzustand:. Alle anzeigen. Klicken Sie hierum sie einzusehen. Du verfügst nicht über die nötigen Schreibrechte bzw. Das Buch trägt aber zur Lösung des Spiels Free Casino Games Lucky 7 nicht weiter bei. Einloggen und zur Kasse gehen Als Gast kaufen. Click on his chest to reveal two switches; when you hold one down, the other Turn towards the Succ-U-Bus, give it the other end of Sichern. Andere Artikel ansehen. Einzelheiten zur Bezahlung. Kostenlos registrieren.